| The students used a thematic approach in developing
an animated fishbowl design on the computer, using Adobe Illustrator. Review
of books and films provided valuable resource information for the students.
Manipulative, hands-on materials were used in the mocking up stage of this
project. The students took their finished computer generated fishbowl designs
and mocked them up on a straw, which they could then spin between heir
hands, showing the illusion of animation. Students had to engage in problem
solving and experiment with different ways to use the computer to create
the final desired animated effect. Feedback from both the teacher and student
peers helped in the initial design process of this project. Informal evaluation
was given in the way of critiques and peer interaction as the students
demonstrated a simple form of animation using their finished project design. |